Great animation! I've purchased it. Have you thought about producing left/right variation, so it could be used with hex tilesets? Also, if you draw a lizardman archer sprite, I will buy it too ;-)
Thanks so much! I definitely want to create more sprites in the future and lizardman is actually pretty high up on the list of what I would create.
I am not sure I understand what you mean. If you flip the sprites on the Y-axis they should work for left/right. Is there something more specific they would need to work with Hex tile sets?
Hex tiles have 6 directions: west, east, north-west, south-west, north-east, south-east. Like in original Fallout and Heroes of Might and Magic. In some cases games use north and south hexes instead of east and west, but that is a bad design decision, because you cant flip north and south sprites, and west to east movement direction is more common than north to south (i.e. beat em up games).
← Return to asset pack
Comments
Log in with itch.io to leave a comment.
Adapted it for my game.
Great animation! I've purchased it. Have you thought about producing left/right variation, so it could be used with hex tilesets? Also, if you draw a lizardman archer sprite, I will buy it too ;-)
Thanks so much! I definitely want to create more sprites in the future and lizardman is actually pretty high up on the list of what I would create.
I am not sure I understand what you mean. If you flip the sprites on the Y-axis they should work for left/right. Is there something more specific they would need to work with Hex tile sets?
Hex tiles have 6 directions: west, east, north-west, south-west, north-east, south-east. Like in original Fallout and Heroes of Might and Magic. In some cases games use north and south hexes instead of east and west, but that is a bad design decision, because you cant flip north and south sprites, and west to east movement direction is more common than north to south (i.e. beat em up games).
oh i see, because i only created them on the diagonal angles. Thanks for the info, maybe for next time!